I am a Cinema and Media Engineer specializing in real-time 3D, virtual environments, and interactive software.
My focus is bridging the gap between strict C++ architecture and creative visual storytelling. Driven by a human-centric approach honed through years of community service, I build digital spaces designed to genuinely connect with users.
R&D Developer (C++) | Politecnico di Torino
Engineered a custom Unreal Engine 5 C++ plugin for MetaHuman autofitting, optimizing motion capture workflows.
3D Immersive Content Developer | Politecnico di Milano
Developed interactive 3D assets and VR environments for healthcare applications at Fondazione Don Gnocchi.
Content Creator & Photographer | Adrenaline Addicted (Colombia)
Managed fast-paced visual content production and guided tours in an international, cross-cultural environment.
Volunteer & Community Support | Zappello Cremasco
Five years of practical support in a highly sensitive human environment, mastering relational mediation and unexpected event management.
Unreal Engine 5.6 (C++)
Unity (C#)
Blender & 3D Printing
DaVinci Resolve
Adobe CC (Ae, Pr)
MSc Cinema & Media Engineering (PoliTo, 2026)
Int. Exchange (UDLAP Mexico, 2024)
BSc Cinema & Media Engineering (PoliTo, 2023)
Advanced Problem Solving
Relational Mediation
English (B2) | Spanish (B2)
Backpacking & Camping
Skiing & Painting